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Firedrake

Firedrake

A handwritten note.

A handful of lavender roses.

And memories cracked like shattered glass.

Kerry has had a bad day, and he's sick of his life in Arco Four. Nothing ever changes, even for a firedrake. Days and nights pass with a quiet air of desperation, as everyone  tries to convince themselves their lives in the superscraper have meaning.

A strange scribbled note offers him a distraction—and maybe a chance to finally unlock his broken memories.

But to find out, he'll to go Outside. No one ever goes Outside. Still, what does he have to lose?

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