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Dying of the Light

Dying of the Light

It's time to get to work!

Traveling using Beryl Markham's identification, Tina Clarke takes Bobby Black's advice and travels to Gallup, New Mexico to meet a lawyer there—Stella Meyers. Stella is supposed to set up a company for her, to provide a cover so she can get to work helping people, and begin searching for answers about why her team, Squad Four, was betrayed, and by whom.

Making friends, especially getting to know a deputy sheriff named Jeff Nez, and the owner of a bar called Jazz Noir, Barton Duke, leads to complications. She arrived in town as Beryl, but she needs to ditch that identity, use it to take whoever is tracking her on a false path.

Stella's plan for the company is a lot more complex than Tina ever envisioned, and getting involved in the personal problems of one of Barton's waitresses, stepping between her and an angry ex-husband who is getting out of jail and blames his wife for his arrest, raised the stakes even higher.

But if she is going to launch her new life and her search for the truth, she has to deal with all of it. And she has to do it without attracting too much attention. Unfortunately, you can't leave a trail of bodies behind without someone noticing.

Not even when you are a storefront assassin.

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