Search

Shopping cart

Saved articles

You have not yet added any article to your bookmarks!

Browse articles
Newsletter image

Subscribe to the Newsletter

Join 10k+ people to get notified about new posts, news and tips.

Do not worry we don't spam!

GDPR Compliance

We use cookies to ensure you get the best experience on our website. By continuing to use our site, you accept our use of cookies, Privacy Policy, and Terms of Service.

Spawn #11

Spawn #11

Spawn awakens in the alley to find he's caught in the middle of a gang war between the Nerds and the Creeps. Hit attempting to save a child in the crossfire , he determines to end the war for good by goading each side into a final confrontation. The plan works perfectly , leaving only the Nerd enforcer Byron still standing - until Spawn arrives. Unable to penetrate Byron's armor , Spawn teleports himself inside and rips his way out , reducing the villain to a bloody head.

More Books from Frank Miller
Comments